

They could be used to count arbitrary numbers of inputs from just about any source for other reasons. okay, so I've only been talking about timer periods, but I guess that's not the only thing you can do with these multipliers. (5 Second Timer) (two 3×) (eight 2×) = 192 minutes, or eight Terrarian days, or one complete Terrarian lunar cycle.

(5 Second Timer) (7×) (two 3×) (five 2×) = 168 minutes, or one Terrarian week, the cooldown period of the Enchanted Sundial.(5 Second Timer) (13×) (7×) (3×) (two 2×) = 91 minutes, the time it takes for the Tax Collecter to amass 10 gold with all town NPCs present.(5 Second Timer) (two 3×) (five 2×) = 24 minutes, the duration of one complete Terrarian day-night cycle.

Terraria 2 second timer plus#
This pattern - reset the first gate based on the last gate's output plus the initial input - will continue on through all further multipliers. This multiplier's reset gate takes its input from the second internal 2×'s output and the original input, and resets itself and the first internal 2× with its output. It's made of two 2× multipliers, making this the first "composite multiplier" made of many smaller multipliers. When hooked up to a 1 Second Timer and hidden away from view, it is impossible to distinguish its output from a vanilla 5 Second Timer's. It requires three AND Gates, two XOR Gates, three ON Lamps, and seven OFF Lamps. This quintuples the period of the connected timer. The local air quality is a sacrifice I am willing to make in the name of progress. Outside of a rounding error, I'm 100% sure that the FLFF is useless for this. or, in fact, multiply it by any prime number, just by extending a few patterns, and be chained together to achieve any integer value. The designs I came up with based on the 2× up there can triple the period, or quintuple it, or septuple it. Once I learned about the Faulty Lamp flip-flop, I tried to adapt my designs to use it, and discovered the second reason: the FLFF can only double the period. Terraria is a well-designed game with intuitive mechanics. The game provides no indication that Faulty Logic Gate Lamps work like this, nor that they were intended to work like this to begin with, which I think is the more likely scenario. The first is that I didn't find out that Faulty Logic Gate Lamps even did that until after I had designed all the circuits below, snapped and stitched screenshots, and written almost all of this post. Now, you might be wondering: "why not just use the flip-flop function of the Faulty Logic Gate Lamp to do this? It's better for your lungs!" - and I have two answers to that. This is a 1 Second Timer connected to a 2× multiplier circuit, creating a "2 Second Timer." Since it outputs one pulse for every two pulses from the input timer, it's basically a flip-flop that works by venting magic smoke.
